Types
cas-front-door: com-airlock-outersource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
com-airlock: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
Methods
open: unknown
close: unknown
init-airlock!(obj: com-airlock) => _type_source
want-cross-airlock?(obj: com-airlock) => symbolsource
destination-loaded?(obj: com-airlock, display?: symbol) => symbolsource
check-crossing-distance(obj: com-airlock, arg0: vector, arg1: symbol) => floatsource
rotate-gear!(obj: com-airlock, arg0: float) => degreessource
play-city-voice-sound(obj: com-airlock, arg0: symbol) => nonesource
com-airlock-inner: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
com-airlock-outer: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
fort-entry-gate: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
hip-door-a: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
oracle-door: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
pal-throne-door: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
tomb-mar-door: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
under-door: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
vin-door-ctyinda: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters
Types
battle: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
info: battle-info
flags: uint8
spawn-initial-creatures?: symbol
next-spawn-delay: uint32
on-notice: basic
on-hostile: basic
on-beaten: basic
max-count: uint32
count: uint32
die-count: uint32
stat-child-count: uint16
cant-spawn-time: time-frame
jammed-starting-time: time-frame
spawners: battle-spawner-array
allies: battle-ally-array
Methods
idle: unknown
battle-method-21: unknown
notice: unknown
hostile: unknown
beaten: unknown
battle-method-25(obj: battle, arg0: battle-spawner) => symbolsource
battle-method-26(obj: battle, arg0: battle-spawner) => symbolsource
battle-method-27(obj: battle) => nonesource
battle-method-28(obj: battle) => nonesource
battle-method-29(obj: battle, arg0: battle-spawner, arg1: entity-actor) => nonesource
battle-method-30(obj: battle, arg0: process) => battle-spawnersource
battle-method-31(obj: battle, arg0: battle-ally, arg1: entity-actor) => nonesource
battle-method-32(obj: battle, arg0: battle-spawner, arg1: entity-actor) => objectsource
battle-method-33(obj: battle) => nonesource
battle-method-34(obj: battle) => nonesource
battle-method-35(obj: battle) => nonesource
battle-method-36(obj: battle) => battle-spawnersource
battle-method-37(obj: battle, arg0: battle-spawner) => symbolsource
battle-method-38(obj: battle, arg0: battle-breed, arg1: transformq) => handlesource
battle-method-39(obj: battle, arg0: battle-spawner, arg1: symbol) => handlesource
battle-method-40(obj: battle) => nonesource
battle-method-41(obj: battle, arg0: battle-spawner) => battle-breedsource
battle-method-42(obj: battle, arg0: battle-spawner, arg1: touch-tracker) => symbolsource
battle-method-43(obj: battle, arg0: battle-spawner, arg1: touch-tracker) => symbolsource
battle-method-44(obj: battle, arg0: battle-spawner) => nonesource
battle-method-45(obj: battle, arg0: battle-spawner, arg1: touch-tracker) => symbolsource
battle-method-46(obj: battle, arg0: battle-spawner) => symbolsource
battle-method-47(obj: battle) => nonesource
battle-method-48(obj: battle) => nonesource
battle-method-49(obj: battle) => intsource
battle-method-50(obj: battle) => symbolsource
battle-method-51(obj: battle, arg0: battle-spawner, arg1: symbol) => symbolsource
battle-method-52(obj: battle) => intsource
battle-ally: structuresource
Fields
entity: entity-actor
battle-ally-array: inline-array-classsource
battle-breed-array: inline-array-classsource
battle-info: basicsource
Fields
type: type
id: int8
notice-spec: uint64
pick-logic: int8
notice-distance: float
dont-spawn-initial-until-notice?: symbol
play-battle-music: symbol
min-battle-spawn-delay: uint32
max-battle-spawn-delay: uint32
min-spawner-notice-attack-delay: uint32
max-spawner-notice-attack-delay: uint32
spawner-blocked-by-player-xz: float
spawner-blocked-by-collide-radius: float
pick-spawner-max-dist: float
max-count: uint32
desired-alive-count: uint8
spawner-collide-with: uint32
battle-spawner: structuresource
Fields
flags: uint64
entity: entity-actor
breeds: battle-breed-array
creature-index: int8
ready-index: int8
attack-index: int8
mode: uint8
intro-path: path-control
notice-attack-delay: uint32
creature: handle
last-spawn-time: time-frame
noticed-attack-time: time-frame
attack-pos: vector
battle-spawner-array: inline-array-classsource
Functions
battle-event-handler(arg0: process, arg1: int, arg2: symbol, arg3: event-message-block) => objectsource
Variables
Types
cty-guard-turret-button: basebuttonsource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
button-status: button-status
notify-actor: entity
actor-group: pointer
actor-group-count: int32
timeout: float
button-id: int32
event-going-down: symbol
event-down: symbol
event-going-up: symbol
event-up: symbol
anim-speed: float
move-to-pos: vector
move-to-quat: quaternion
Methods
pop-up: unknown
Types
caspad-elec-gate: elec-gatesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
params: elec-gate-params
path-l: path-control
path-r: path-control
l-bolt: elec-gate-bolt
part-on: sparticle-launch-control
part-off: sparticle-launch-control
part-spawner-left: part-spawner
part-spawner-right: part-spawner
on-start: pair
on-stop: pair
dividing-wall: elec-wall
plane: elec-wall
wall-y: float
wall-xz: float
lightning-quality: float
quality-enabled?: symbol
castle-elec-gate: elec-gatesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
params: elec-gate-params
path-l: path-control
path-r: path-control
l-bolt: elec-gate-bolt
part-on: sparticle-launch-control
part-off: sparticle-launch-control
part-spawner-left: part-spawner
part-spawner-right: part-spawner
on-start: pair
on-stop: pair
dividing-wall: elec-wall
plane: elec-wall
wall-y: float
wall-xz: float
lightning-quality: float
quality-enabled?: symbol
drill-elec-gate: elec-gatesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
params: elec-gate-params
path-l: path-control
path-r: path-control
l-bolt: elec-gate-bolt
part-on: sparticle-launch-control
part-off: sparticle-launch-control
part-spawner-left: part-spawner
part-spawner-right: part-spawner
on-start: pair
on-stop: pair
dividing-wall: elec-wall
plane: elec-wall
wall-y: float
wall-xz: float
lightning-quality: float
quality-enabled?: symbol
palette-id: int32
elec-gate: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
params: elec-gate-params
path-l: path-control
path-r: path-control
l-bolt: elec-gate-bolt
part-on: sparticle-launch-control
part-off: sparticle-launch-control
part-spawner-left: part-spawner
part-spawner-right: part-spawner
on-start: pair
on-stop: pair
dividing-wall: elec-wall
plane: elec-wall
wall-y: float
wall-xz: float
lightning-quality: float
quality-enabled?: symbol
Methods
idle: unknown
active: unknown
shutdown: unknown
get-params(obj: elec-gate) => elec-gate-paramssource
elec-gate-method-24(obj: elec-gate) => nonesource
set-palette!(obj: elec-gate) => nonesource
Sets the elec-gate palette-id
appropriately
set-state!(obj: elec-gate) => nonesource
If either actor-option::17 is set on the elec-gate or the related subtask is completed
make the gate idle
.
Otherwise, the gate will be active
.
spawn-particles(obj: elec-gate, sparticle-lc: sparticle-launch-control) => nonesource
TODO - Calls sparticle-launch-control::11 on part-spawner-left
and part-spawner-right
if they are defined
set-elec-scale-if-close!(obj: elec-gate, arg0: float) => nonesource
If target position is within 80
[[meters]], set the scale to the value provided
@see elec-gate::29
set-elec-scale!(obj: fort-elec-gate, scale: float) => nonesource
Calls associated mood functions to set the scale with the value provided
@see mood-funcs
@see mood-funcs2